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Old Jan 16, 2008, 02:47 PM // 14:47   #21
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Quote:
Originally Posted by Coloneh
the entire part i quoted seems like jibberish. muchness?
Oh, haha, "much of a muchness" is just a turn of phrase. I apologise, I fully understand how many people wouldn't really understand.

Quote:
Originally Posted by Coloneh
Defensive mods will keep you alive on average way longer than fortitude mods. granted they do have no effect against armor ignoring/degen, so fortitude is mre universal. but most damage comes from elemental/physical sources. 70->75 is a noticeable difference.
I'll look into the Defensive mod and amend as necessary when I have the time to consider it properly.

For now I'll just clean up that "muchness" thing you don't like
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Old Jan 16, 2008, 06:03 PM // 18:03   #22
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This is actually pretty good... a lot better then some of the other "guides" people have posted here, at least this one has good information.
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Old Jan 16, 2008, 06:07 PM // 18:07   #23
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Quote:
Originally Posted by bpphantom
While true, you then get dinged by the Ranger's +30 vs Ele which puts you in the same boat as you were.
Which is why you carry multiple weapon sets
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Old Jan 16, 2008, 11:07 PM // 23:07   #24
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rawr, I like this guide. ^_^

/applause

Hope it gets stickied...
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Old Jan 16, 2008, 11:19 PM // 23:19   #25
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Out with the old, in with the new. I've unstickied our last dervish guide (which hasn't been updated in over a year) and stickied this one.

Good job, Celest.
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Old Jan 17, 2008, 01:51 AM // 01:51   #26
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I didn't get the chance to say great job Celest!


So...great job man
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Old Jan 17, 2008, 02:01 AM // 02:01   #27
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Ok, let me run the numbers here.

Fortitude mod gives you 30 hp, no questions asked.
5 armor defensive mod reduces damage to 2^(-5/40), giving you an effective HP multiplier of 2^0.125 = 1.091. (9.1% boost).
So, if you have 500 HP, you will take as much damage (compared to before) as if you had 500 * 1.091 = 545 HP... so that's a 45 HP boost.

OK, I can see where that would come from. It's not a huge boost, and it doesn't work against armor-ignoring damage, but it is something (and scales with your HP).

P.S. With further thought, in the end it also depends whether the armor boost is enough to actually reduce the damage you're taking. If 8.2% reduction won't affect the numbers - i.e. if you're taking damage in small packets - you will get little benefit from the armor boost. If you're taking more than 10 damage a hit, there will be a difference - and in spots where the damage reduction is close to 8.2% (more likely to happen for 20 damage hits and over) you'll start to benefit from +5 armor more than you would from +30 hp.

So, fortitude is better if, uh, you're getting wanded to death. Or for armor-ignoring damage. Apart from that, defense, shelter or warding should do slightly better.

Last edited by Sirius-NZ; Jan 17, 2008 at 02:14 AM // 02:14..
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Old Jan 17, 2008, 08:26 AM // 08:26   #28
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Sirius: Thanks for that. I'll try to simplify what you have there and add it to the OP.
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Old Jan 22, 2008, 05:03 PM // 17:03   #29
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Just thought I'd mention it. Pious Assault has recently been nerfed. It will remove an enchantment but it will not recharge instantly anymore.

Good write-up. Thanks.
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Old Jan 30, 2008, 08:45 AM // 08:45   #30
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Quote:
Originally Posted by Deathroses
Just thought I'd mention it. Pious Assault has recently been nerfed. It will remove an enchantment but it will not recharge instantly anymore.

Good write-up. Thanks.
Sorry, been away for a few days.

Just scanned over the OP...The only thing that says Pious Assult recharges instantly is the skill icon popup thing...I can't change that, sorry.

Still...Deep wound is always a sexy condition, even if it doesn't instantly recharge any more.
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Old Jan 30, 2008, 09:23 AM // 09:23   #31
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Impressive basic guide. Why try to compicate it by bringing in game play from later in the game. Whilst it could well be good to have, factions ranked skills are not really available to a dervish beginner without a lot of help. At least,not as far as I know. I will build a derv now, and see if I can have more success than with my last miserable failure!!
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Old Jan 30, 2008, 09:51 AM // 09:51   #32
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Quote:
Originally Posted by Mr.Bimble
Impressive basic guide. Why try to compicate it by bringing in game play from later in the game. Whilst it could well be good to have, factions ranked skills are not really available to a dervish beginner without a lot of help. At least,not as far as I know. I will build a derv now, and see if I can have more success than with my last miserable failure!!
Well...you can still be a beginner to dervishes but still be able to access the Guild Hall and spend 3000 faction on a Luxon / Kurzick PvE skill. Beginner to Dervishes doesn't necessarily mean the whole game.

Good luck with your new dervish.
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Old Jan 30, 2008, 05:45 PM // 17:45   #33
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To get Faction skill you need to hit lvl 20 as soon as possible - do it, it's worth it.
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Old Mar 29, 2008, 06:03 PM // 18:03   #34
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What about Derv/Ranger? You didnt mention it in the secondary professions. I see the benefits for running with a ranger. and apply poison goes good with the other conditions a derv provides
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Old Mar 31, 2008, 02:52 AM // 02:52   #35
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At a certain mission in NF, I'm required to take a Dervish hero. I'm using the very basic Dervish build listed in the guide.

[skill]aura of thorns[/skill] [skill]mystic vigor[/skill] [skill]vital boon[/skill] [skill]signet of pious light[/skill] [skill]mystic sweep[/skill] [skill]eremite's attack[/skill] [skill]chilling victory[/skill] + REZ

I'm going to raise the Dervish to lvl 20 for the mission, at level 20, what should its' attribute spread be?

Last edited by Trvth Jvstice; Mar 31, 2008 at 04:19 AM // 04:19..
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Old Mar 31, 2008, 04:21 AM // 04:21   #36
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Just a question:

Is there a reason there's no writeup for Ranger as a secondary?
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Old Mar 31, 2008, 06:01 AM // 06:01   #37
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Quote:
Originally Posted by Bront
Just a question:

Is there a reason there's no writeup for Ranger as a secondary?
probably because the only thing close to being useful is D/R VoS with hecket's... maybe EDA volley i guess.
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Old Mar 31, 2008, 07:57 AM // 07:57   #38
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Quote:
Originally Posted by Bront
Just a question:

Is there a reason there's no writeup for Ranger as a secondary?
Oh wow, you're right.

There was no reason for it, it was simply overlooked.

I'll fix it in due course.
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Old Mar 31, 2008, 09:09 AM // 09:09   #39
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Quote:
Originally Posted by smiznith
What about Derv/Ranger? You didnt mention it in the secondary professions. I see the benefits for running with a ranger. and apply poison goes good with the other conditions a derv provides
Apply Poison is cute, but crap. You're wasting a lot of energy on a skill that, essentially, does bugger-all damage.

Asides from EDA guys with Bows (Distracting Shot iz gud, and Volley) and maybe Heket's Rampage on a VoS guy (kinda dated, I'd rather have Flail or Drunken Master), /R doesn't have a whole lot to offer the Derv.
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Old Mar 31, 2008, 09:33 AM // 09:33   #40
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This is the damage output of a dated VoS guy - its nothing to balk at.`


Edit: At r6 vanguard, r6 norn, r6 kurzik
Attached Images
File Type: jpg vos.jpg (25.0 KB, 441 views)

Last edited by cellardweller; Mar 31, 2008 at 10:11 AM // 10:11..
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